Student Journey: Jo Beth Bootz

“The right stories can open our hearts and change who we are.”

Janet Murray

About Jo Beth

Jo Beth Bootz is the Media Communications and Broadcasting Program Instructor at the Southern Indiana Career & Technical Center in Evansville. She embarked on her media journey during high school with a focus on radio broadcasting during her senior year as part of the Career and Technical Education program through the EVSC. Building on this foundation, Jo Beth pursued her passion at Indiana University, earning a degree in Telecommunications and Communication and Culture.

Throughout her college years, Jo Beth demonstrated her dedication to media by collaborating with the IU Office of Communications and Marketing. She produced a syndicated program for high school radio stations in Indiana and gained valuable experience through a summer internship in video production with KSTN in Seattle, Washington. Jo Beth earned a prestigious summer fellowship from the International Radio and Television Society after graduation. This opportunity led her to New York, where she interned with the Sesame Workshop, contributing to home video production for Sesame Street.

In her professional career, Jo Beth worked in marketing communications with Windstream Communications, Youth Resources of Southwestern Indiana, Habitat for Humanity of Evansville, and Macaroni Kid National. In 2020, Jo Beth transitioned to education, channeling her passion for media to inspire the next generation. Despite her diverse experiences, she circled back to the program and radio station where she started as a high school student. In addition to her full-time role, Jo Beth engages in freelance projects focusing on marketing communications and provides voice-over services to clients regionally and nationally. Her work can be heard on iHeartRadio’s iRead2Know literacy station.

Jo Beth is in her second semester of the Emerging Media Design and Development program.

Thoughts on the EMMD Spring Workshop

As a low-res student, the journey to Indianapolis combines excitement, anticipation, and genuine education alongside fellow professionals. In online learning, our weeks are often consumed by work, family, friends, and extracurricular activities. However, Ball State’s four-day workshop for EMDD at the beginning of each semester, where professionals convene, serves as a welcoming gateway, fostering connections with the curriculum and peers in the cohort.

The workshop became an immediate hub for bonding, featuring Dr. Maloney’s engaging stoke activities, an escape room challenge set to the backdrop of 80’s music and cars, and Dr. Fisher’s commitment to teaching a new system for crafting interactive digital experiences. Discussions traversed diverse topics, from Star Wars to Westworld, exploring storytelling models from Freytag, Kishotenketsu, and Vonnegut, and embracing Janet Murray as our personal Godmother of IDN. The exchange of knowledge and ideas during these sessions was unparalleled.

The workshop concluded with a creative challenge amid discussions, lectures, and group activities. Teams drew on their love and understanding of impactful storytelling, combining it with the structure of digital narrative using Unity for the first time. And boy, was that a challenge! Drawing inspiration from our escape room experience, two teams “competed,” weaving narratives featuring a casino mob boss to a spooky treasure hunt complete with a haunted mansion—all constructed within a text-based experience, challenging our storytelling and programming skills. Undoubtedly, each of us embarked on a Hero’s journey from Wednesday through Saturday, initiating or continuing our education journey with the EMDD family.

Would you like to join Jo Beth on her journey? Follow EMDD on Instagram, Facebook, and LinkedIn. Visit our Ball State University webpage for more information or to join our program.

X1 Eye Controls – Disability Design on a Massive Scale

X1 Eye Controls - Disability Design on a Massive Scale

According to the CDC, roughly one in four U.S. adults live with some form of disability. This number reflects a need for disability accommodation and inclusion during the development of popular products.  Within the last year, Xfinity Comcast launched a new feature that massively benefits people with disabilities. It is called X1 Eye Control, an eye contact that allows viewers to change the channel, set recordings, and search content. It can also be controlled with the use of voice activated commands. 

What is X1 Eye Control?

X1 Eye Control uses a web page remote control that works with previously produced “eye gaze” software. X1 Eye Control  is free and is compatible with web page remote controls, as well as Sip-and-Puff switches (Assistive technology used to send signals to a device using air pressure). Eye Control software usually works with a system of external cameras that attach to your computer, table or tv. The cameras then use surrounding light sources  to illuminate the eyes of the user. This causes highly visible reflections to be monitored. One of the other additional cameras in use captures the images of the eye and their reflections.  

Aside from its ability to control the television, the X1 Eye Control can be used for the traditional TV channels and on-demand media, as well as apps like Netflix, Pandora, and YouTube. Additionally, X1 can connect to Xfinity Home services. These platforms can now control smart locks, thermostats, interior and exterior lights installed into their home. This technology makes essential functions now highly accessible to so many more customers. It can quite literally help improve their safety and quality of life.

Technological developments like X1 Eye Control l are crucial in all aspects of design. Similar systems are designed for disabled communities to help these individuals live more independent and fulfilling lives. Technology like this can help eradicate pre-existing notions or stereotypes about life being “harder” for these individuals. It is a perfect example of how design can lead to personal liberation. Contrarily, it also demonstrates the need to bring widespread practice to inclusive design. It is promising, but there is much work to be done elsewhere. 

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Chase Keller

Chase Keller is a second-year EMDD graduate student. His research interests include usability testing and design.

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Diversity & Representation: How “Apex Legends” fosters inclusivity with character design

Diversity & Representation: How Apex Legends fosters inclusivity with character design

Apex Legends is an online, multiplayer video game that launched on February 4th, 2019. It is set up as a first person shooter in a “Battle Royale” styled fight and is very similar to its main rival game, Fortnite. However, what makes this gaming experience stand out from the other competitors is it’s interesting and well-rounded character list. Apex Legends helps inspire the movement for equal representation amongst game development companies and gamers. Representation is important in any form of interactive media. It opens users up to new groups of people. Additionally, it allows for various users around the world to have a character to identify with, which grants a more personalized experience. 

Apex Legends has done an excellent job of highlighting different heritages when developing their characters. It is a triumph for successful representation. Successful representation is made up of various ethnicities, cultures, and gender distribution. Furthermore, the depictions of these characters can only be successful when they are designed from accurate sources of cultural information. Apex Legends has a total roster of fourteen characters, six of which are female. This is an almost perfectly even gender distribution among characters. The characters come from different backgrounds, ranging from: Jamaican, French, Portuguese, Indian, Icelandic, and Pacific Islander (amongst others). 

Rampart is the most recent character unleashed by Apex Legends. She is classed as a “tactical” legend and is described by the game developers as a “British-Indian Business owner.” While these little details may not seem like much, they’re very important to the realm of video game diversity, inclusion and equality. The pieces of information shown in the persona descriptions add another level of depth to the characters. It makes their portrayal all the more empathizable to the player of the game. 

Apex Legends demonstrates the positive changes being made to diversify video games. This is a stride in the right direction, but there is still a lot more ground to cover throughout the gaming industry. Developers and designers should branch off of Apex Legend‘s example of diversity in gaming and incorporate similar efforts in the future. Diverse representation is beneficial to these companies and to the players they cater. 

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Chase Keller

Chase Keller is a second-year EMDD graduate student. His research interests include usability testing and design.

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