Jared Lynch walks us through the difference between transfiction and transmedia storytelling, and his own personal journey to wanting to create immersive, narrative experiences.
Jim Davis Talks Garfield & The Future of Comics
Professor Garfield Goes to ISTE
The Professor Garfield project team went to Denver with Jim Davis to discuss the future of digital literacy.
Check out EMDD Graduate Student Research
The second year students are working on thesis and creative projects that will enhance the fields of human-computer interaction, design thinking, and transmedia storytelling.
Usability with Sean May: Affordances
The first post of Sean May's monthly usability blog, where he'll be examining different aspects of usability and how they affect the world around us. This month: affordances. They may seem obvious, but they change how we interact with objects on a daily basis.
We are excited that the skillfully designed curriculum of Ball State’s new MA in EMDD program will prepare students for exciting careers in digital storytelling through deep dives into practical application in the Creative Programs and Applied Research Labs.Beth Perdue OutlandVice President of Community Engagement, and Strategic Innovation, Indianapolis Symphony Orchestra
The most sought-after and successful media professionals are innovators who understand how to research, report, design, and disseminate information across multiple platforms and media channels. They know how to test and implement new ideas quickly. Producing these types of workers begins in the academy, and Ball State’s program is designed to give its students the emerging media skills they need to define the future of mass communication.J. Carl GanterCofounder and Director, Circle of Blue
We are excited about this new, innovative master’s program and the potential to expand our already strong collaboration with Ball State and its students. The real world experience the program provides will prepare students for exciting careers in digital storytelling—a role that is growing in importance in the museum field and beyond.Jennifer HollandDirector of Digital Communications, Indianapolis Children's Museum
The first post of Sean May’s monthly usability blog, where he’ll be examining different aspects of usability and how they affect the world around us. This month: affordances. They may seem obvious, but they change how we interact with objects on a daily basis.
While the idea of applying UX and usability principles is becoming fairly widespread when it comes to software and website design, but in fields like video games, UX is still a fairly unexamined aspect of game development, especially in the early, even pre-prototype phases.